The road to Bindal
Launching from the boats (options 1, 2, 3) requires you to make further decisions about moving towards the settlement. Your people are right - if you decide to loot the village or leave too late, you will be robbed (about 15 supplies), and your morale will drop a little. That's why you should stay away from the village by choosing option 4.
The monster you noticed on the shore can lead you to the artifact.
This is not the last event at this stage. When your men demand to set up camp on the shore, your suspicions can help you avoid an ambush.:
Return the entire caravan to the ships - as a result, you will receive supplies (18), and your morale will drop a little.
Kill him before he alerts another dredger - you'll find 18 supplies there, but your morale will drop and you won't find the artifact.
Keep an eye on the dredger, make sure if possible - this is the best option. Follow the hiding monster and it will lead you to the Gorm Statue [+1 to strength, +2 to willpower after you kill the monster, a force attack knocks the opponent 3 squares]. Approach him after you make additional decisions. You will also find 40 supplies there, get 5 glory points and boost morale.
Key points of the journey
After Bolwerk's group separates from the caravan, in chapter nine you will focus on the journey to Bindal. Bolverk joins the party: Folka, Sparr, Kramp, Sigbjrn, Bersi and Mogun. Right at the very beginning, you encounter the first event. It is best to set up a camp at the very beginning, not for recreation, but for training.
The battle to defend Olya is a constant element
The first important event that will happen on your way is a meeting with Oli, an experienced axe thrower. Help him fight (it's up to you, if you wait, the hero will be unconscious during the fight). Thanks to this, you can include him in the caravan as a hero after the battle. Use offensive tactics during the battle, your warls will effectively attack groups of several enemies. In addition, most of your units will be able to reach your opponents on the very first turn. You should beware of Stoneguard Defender, which attacks with its shields, knocks everyone around and causes damage to armor (it does not always appear; sometimes it is replaced by a regular Dredge Scourge).
You will also always meet Buck. It's better to accept him than to kill him.
You also need to make the next stop. You meet Buck, a hero who wants to join you. You can refuse, after which you will have to fight him (five opponents; this will reward you with 10 glory points). After e joins you, you will receive a playable hero, 84 clan members, 80 warriors, and 24 supplies.
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